However, the game also employs a collapsing timeline, wherein branching paths only temporarily diverge the central story, before collapsing back into a central timeline. In addition, certain characters may only be recruited during a particular branching path. Here, the player can persuade characters in their party beforehand to vote for a certain outcome which will alter the direction of the story. At various points the player and their party arrives at a major decision by consulting the Scales of Conviction, in which they vote for a specific outcome. The game features a storyline with branching paths, with four possible, unique endings. The game also features exploration stages with no combat in which the player can speak to NPCs to gain new information and find hidden items and money. The terrain may also affect elemental attacks to the players advantage for example wet terrain may spread the range of a lightning attack, while a wind attack may be used to push enemies off cliffs. Parts of the environment may also be exploited by players during combat: a fire attack could be used to set fire to the ground to hinder movement, while during one stage players are given the option to destroy houses in a village in order to trap enemy units.
#PROJECT TRIANGLE STRATEGY WIKI UPGRADE#
Doing so also rewards the player with Kudos points, which can be traded for character upgrade items or Quietus skills, which allow the player to execute one-time special actions during battle such as reviving a fallen party member or imbue all party members with increased movement. Players can use effective positioning of their units for more powerful attacks: for example, two characters placed on opposite sides of an enemy will attack the unit from both sides during the same turn, while an attack from behind or above the enemy will result in increased damage dealt. If a character in the player's party is defeated in combat they are removed from the battle but there is no permadeath. Along with the starting characters, a number of additional characters are recruited into the player's party during the course of the campaign. During the course of the campaign, levelling up characters by using them in battle will increase their attributes and unlock new special attacks and skills, and players can also upgrade individual attributes and their characters' class to make them more effective in combat. Each character has unique attributes and a set movement range per turn, as well as a number of special attacks and skills that consume a limited but rechargeable pool of Tactical Points per character.
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